000 01923nam a2200289 i 4500
003 OSt
005 20260428102939.0
008 250122s2025 wlk cr 000 1 eng d
020 _a9781915444820
_cRM 65.95
_qpaperback
040 _aPPAK
_beng
_cPPAK
_erda
082 0 4 _223
_a823.92
090 0 0 _a823.92
_bOWE
_dK
100 1 _aOwen, Loris,
_eauthor.
245 1 0 _aThe Cyber CIPHERS of Eartha Quicksmith /
_cLORIS OWEN
264 1 _aCardiff :
_bFirefly Press,
_c2025
300 _a361 pages ;
_c20 cm
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
520 _aAdventurous, atmospheric, and driven by energetic dialogue, The Cyber Ciphers of Eartha Quicksmith concludes Loris Owen’s puzzle-packed trilogy in exhilarating style as Kip, Albert, Leela and Timmi courageously embark on an expedition to save the world from the grip of the Grittleshank Corporation. This third thrilling quest sees the quartet harness all the skills they’ve honed at Quicksmith's College of Strange Energy to, essentially, save the world, with the stakes heightened by also having to rescue Kip’s mum from the clutches of the malicious Grittleshank Corporation. To that end, the adventure begins when they follow clues laid by Eartha Quicksmith, the college’s genius founder who, “like the Oracle at Delphi… always spoke in riddles, because the things she saw and the way in which she saw them, were not easily translated into ordinary language, into ordinary ideas”. As a result, it takes a bunch of extraordinary kids like Kip, Albert, Leela and Timmi to escape capture and outwit the increasingly dangerous enemy
650 1 0 _aFriendship
_vJuvenile fiction
650 2 0 _aMothers and sons
_vJuvenile fiction
650 2 0 _aGood and evil
_vJuvenile fiction
655 7 _aChildren's stories
655 7 _aFantasy fiction.
942 _2ddc
_cB
999 _c204053
_d204053