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| 003 | PPAK | ||
| 005 | 20251103153205.0 | ||
| 008 | 251103t20232014enkafo er 000 0beng d | ||
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_a9780593070109 _cRM 110.00 _qpaperback |
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_aPPAK _beng _cPPAK _erda |
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| 082 | 0 | 4 |
_223 _a658.40714 |
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_a658.40714 _bCAT _dG |
| 100 | 1 |
_aCatmull, Edwin E., _eauthor. |
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| 245 | 1 | 0 |
_aCREATIVITY, INC. : _bOVERCOMING THE UNSEEN FORCES THAT STAND IN THE WAY OF TRUE INSPIRATION / _cED CATMULL with Amy Wallace |
| 250 | _aThe Expanded Edition | ||
| 264 | 1 |
_aLondon : _bBantam an imprint of Transworld Publishers, _c2023 |
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| 264 | 4 | _c©2014 | |
| 300 |
_axxii, 482 pages, 8 unnumbered pages of plates : _billustrations (chiefly color) ; _c24 cm |
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| 336 |
_atext _2rdacontent |
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| 337 |
_aunmediated _2rdamedia |
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| 338 |
_avolume _2rdacarrier |
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| 500 | _aIncludes index. | ||
| 505 |
_tIntroduction: Lost and found --
_tAnimated -- _tPixar is born -- _tA defining goa -- _tEstablishing Pixar's identity -- _tHonesty and candor -- _tFear and failure -- _tThe hungry beast and the ugly baby -- _tChange and randomness -- _tThe hidden -- _tBroadening our view -- _tThe unmade future -- _tA new challenge -- _tNotes day -- _tAfterword: The Steve we knew -- _tStarting points: Thoughts for managing a creative culture. |
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| 520 | _aAs a young man, Ed Catmull had a dream: to make the world's first computer-animated movie. He nurtured that dream first as a Ph. D. student at the University of Utah, where many computer science pioneers got their start, and then forged an early partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. Since then, Pixar has dominated the world of animation, producing such films as Monsters, Inc., Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner twenty-seven Academy Awards. Now, in this book, Catmull reveals the ideals and techniques, honed over years, that have made Pixar so widely admired -- and so profitable. Creativity, Inc. is a book for managers who want to lead their employees to new heights, a manual for anyone who strives for originality, and the first-ever, all-access trip into the nerve center of Pixar Animation Studios -- into the story meetings, the postmortems, and the 'Braintrust' sessions where art is born | ||
| 650 | 1 | 0 | _aCreative ability in business |
| 650 | 2 | 0 | _aCorporate culture |
| 650 | 2 | 0 | _aOrganizational effectiveness |
| 700 | 1 |
_aWallace, Amy, _d1962- _eauthor. |
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_2ddc _cB |
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_c201389 _d201389 |
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