000 | 01461nam a2200325 ib4500 | ||
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003 | OSt | ||
005 | 20230228113139.0 | ||
008 | 220804t20222022fluo g 001 0 eng d | ||
020 |
_a9781422245415 _cRM 129.90 _qhardback |
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040 |
_aPPAK _beng _cPPAK _erda |
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082 | 0 | 4 |
_223 _a794.8 |
090 | 0 | 0 |
_a794.8 _bBRY _dG |
100 | 0 |
_aBryn, Abby, _eauthor. |
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245 | 1 | 0 |
_aENTERTAINMENT AND VIDEO GAMES / _cABBY BRYN |
264 | 1 |
_aHollywood, FL., : _bMASON CREST , _c2022 |
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264 | 4 | _c©2022 | |
300 |
_a112 pages : _bcolour photographs ; _c24 cm. |
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336 |
_2rdacontent _atext _astill images |
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337 |
_2rdamedia _aunmediated |
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338 |
_2rdacarrier _avolume |
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490 | 1 | _aCONTEMPORARY ISSUES | |
500 | _aIncludes index. | ||
520 | _a"Video games and entertainment media are meant to be fun, but games and television shows have also been no stranger to controversy. Politicians, teachers, and parents groups have accused them of glorifying violence, leading to a sedentary lifestyle, and other issues. Others note the potential benefits of entertainment media. The discussion is not clear-cut, and as such, the consensus can be difficult to grasp. This book aims to provide much-needed perspective"--Back cover. | ||
650 | 1 | 0 |
_aVideo games _xSocial aspects |
650 | 2 | 0 |
_aVideo games _xPsychological aspects |
650 | 2 | 0 |
_aMass media _xSocial aspects |
650 | 2 | 0 |
_aMass media _xPsychological aspects |
830 | 0 | _aContemporary issues | |
942 |
_2ddc _cB |
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999 |
_c188657 _d188657 |