000 01461nam a2200325 ib4500
003 OSt
005 20230228113139.0
008 220804t20222022fluo g 001 0 eng d
020 _a9781422245415
_cRM 129.90
_qhardback
040 _aPPAK
_beng
_cPPAK
_erda
082 0 4 _223
_a794.8
090 0 0 _a794.8
_bBRY
_dG
100 0 _aBryn, Abby,
_eauthor.
245 1 0 _aENTERTAINMENT AND VIDEO GAMES /
_cABBY BRYN
264 1 _aHollywood, FL., :
_bMASON CREST ,
_c2022
264 4 _c©2022
300 _a112 pages :
_bcolour photographs ;
_c24 cm.
336 _2rdacontent
_atext
_astill images
337 _2rdamedia
_aunmediated
338 _2rdacarrier
_avolume
490 1 _aCONTEMPORARY ISSUES
500 _aIncludes index.
520 _a"Video games and entertainment media are meant to be fun, but games and television shows have also been no stranger to controversy. Politicians, teachers, and parents groups have accused them of glorifying violence, leading to a sedentary lifestyle, and other issues. Others note the potential benefits of entertainment media. The discussion is not clear-cut, and as such, the consensus can be difficult to grasp. This book aims to provide much-needed perspective"--Back cover.
650 1 0 _aVideo games
_xSocial aspects
650 2 0 _aVideo games
_xPsychological aspects
650 2 0 _aMass media
_xSocial aspects
650 2 0 _aMass media
_xPsychological aspects
830 0 _aContemporary issues
942 _2ddc
_cB
999 _c188657
_d188657