000 02307nam a22004092i 4500
003 OSt
005 20210405142645.0
008 210404t20192019enka jr 001 0 eng d
020 _a9780241317747
_cRM 75.50
_qpaperback
040 _aPPAK
_beng
_cPPAK
_erda
082 0 4 _223
_a005.13
090 0 0 _a005.13
_bWOO
_dK
100 1 _aWoodcock, Jon,
_eauthor.
245 0 0 _aCOMPUTER CODING :
_bPytHON proJects FOR KIDS /
_cJON WOODCOCK ; FOREWORD BY CAROL VORDERMAN ; Consultant editor Craig Steele.
264 1 _aLondon :
_bDorling Kindersley Limited,
_c2019
264 4 _c©2019
300 _a224 pages :
_bcolour illustrations ;
_c24 cm
336 _atext
_2rdacontent
336 _astill image
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
490 1 _aComputer coding---for kids
500 _aFirst published in 2015.
500 _a "Now with Scratch 3"
500 _aIncludes index.
520 _aScratch 3.0 has landed, so stay ahead of the curve with this fully-updated guide for beginner coders. Kids will love the step-by-step, visual approach that makes even the most difficult coding concepts fun and easy to understand. Computer Coding Games for Kids blends coding theory with the practical task of creating exciting games. Children will learn the fundamentals of computer programming by showing them how to build their own games. Coding theory is taught through practical tasks, so young programmers don't just learn how computer code works, but also why it's done that way. Jumpy Monkey will show them how to simulate gravity in their games, or give Dog's Dinner a go to learn about collision detection. Once they've whizzed through the book, the possibilities are endless!
521 _a "Key stages 2-4. Ages 8-16."
_bFront cover.
650 0 _aComputer programming
_vJuvenile literature.
650 0 _aProgramming languages (Electronic computers)
_vJuvenile literature.
650 0 _aScratch (Computer program language)
_vJuvenile literature.
650 0 _aInformation technology projects
_vJuvenile literature.
650 0 _aCoding theory
_vJuvenile literature.
700 1 _aVorderman, Carol,
_eauthor of foreword.
700 1 _aSteele, Craig,
_econtributor.
830 0 _aComputer coding---for kids
942 _2ddc
_cB
999 _c183206
_d183206