000 | 01443nam a22003371ib4500 | ||
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999 |
_c174401 _d174401 |
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003 | OSt | ||
005 | 20191013123905.0 | ||
008 | 190919s2019 mnuao||br|||| 001 0 eng d | ||
020 |
_a9781626178366 _cRM 106.50 _qhardback |
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040 |
_aPPAK _beng _cPPAK _erda |
||
082 | 0 | 4 |
_223 _a794.81525 |
090 | 0 | 0 |
_a794.81525 _bNOL _dK |
100 | 1 |
_aNoll, Elizabeth, _eauthor. |
|
245 | 0 | 0 |
_aCoding in Video Games / _cby Elizabeth Noll. |
264 | 1 |
_aMinneapolis, MN : _bBellwether Media, _c2019. |
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300 |
_a24 pages : _bcolor illustrations, photographs ; _c24 cm. |
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336 |
_2rdacontent _atext |
||
337 |
_2rdamedia _aunmediated |
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338 |
_2rdacarrier _avolume |
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490 | 1 | _aCoding is everywhere.Blastoff! readers.. | |
504 | _aIncludes bibliographical references (page 23) and index. | ||
505 |
_tCoding in Video Games _tThe history of coding in Video Games _tHow does coding work in Video Games? _tGlossary _tTo Learn More _tIndex |
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520 |
_a"Relevant images match informative text in this introduction to coding in video games. Intended for students in kindergarten through third grade" _cProvided by publisher. |
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521 | 1 | _aAge 5-8. | |
521 | 2 | _aK to Grade 3. | |
526 | _aAccelerated Reader | ||
650 | 1 | 0 |
_aVideo games _vJuvenile literature. _xProgramming |
800 | 1 |
_aNoll, Elizabeth, _tCoding is everywhere _pBlastoff! readers. |
|
830 | 0 |
_aCoding is everywhere _pBlastoff! readers. |
|
942 |
_2ddc _cB |