000 01443nam a22003371ib4500
999 _c174401
_d174401
003 OSt
005 20191013123905.0
008 190919s2019 mnuao||br|||| 001 0 eng d
020 _a9781626178366
_cRM 106.50
_qhardback
040 _aPPAK
_beng
_cPPAK
_erda
082 0 4 _223
_a794.81525
090 0 0 _a794.81525
_bNOL
_dK
100 1 _aNoll, Elizabeth,
_eauthor.
245 0 0 _aCoding in Video Games /
_cby Elizabeth Noll.
264 1 _aMinneapolis, MN :
_bBellwether Media,
_c2019.
300 _a24 pages :
_bcolor illustrations, photographs ;
_c24 cm.
336 _2rdacontent
_atext
337 _2rdamedia
_aunmediated
338 _2rdacarrier
_avolume
490 1 _aCoding is everywhere.Blastoff! readers..
504 _aIncludes bibliographical references (page 23) and index.
505 _tCoding in Video Games
_tThe history of coding in Video Games
_tHow does coding work in Video Games?
_tGlossary
_tTo Learn More
_tIndex
520 _a"Relevant images match informative text in this introduction to coding in video games. Intended for students in kindergarten through third grade"
_cProvided by publisher.
521 1 _aAge 5-8.
521 2 _aK to Grade 3.
526 _aAccelerated Reader
650 1 0 _aVideo games
_vJuvenile literature.
_xProgramming
800 1 _aNoll, Elizabeth,
_tCoding is everywhere
_pBlastoff! readers.
830 0 _aCoding is everywhere
_pBlastoff! readers.
942 _2ddc
_cB