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SADIQ and the Gamers / BY SIMAN NUURALI ; ART BY CHRISTOS SKALTSAS

By: Contributor(s): Series: SadiqPublisher: North Mankato, Minnesota : Picture Window Books, an imprint of Capstone, [2022?]Copyright date: ©2022Description: 57 pages, 7 unnumbered pages : colour illustrations ; 19 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781663921918
Subject(s): DDC classification:
  • 23 813.6
Summary: Sadiq and his friends are starting a video game club at school. They have fun playing together and planning a tournament for the whole school to participate in. But when their club needs a service project, the club members are stumped. How can they help people with video games? Then, during a visit to a retirement home called Harmony House with his mother, Sadiq meets a man named Mr. Soto who could use some cheering up. Sadiq begins to form an idea. Could gaming be a way to help the residents at Harmony House?
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Holdings
Item type Current library Collection Shelving location Call number Status Date due Barcode
Book Perpustakaan Alor Setar RFID Pinjaman Kanak-kanak K 813.6 NUU (Browse shelf(Opens below)) Available A01767526
Book Perpustakaan Sungai Petani Pinjaman Kanak-kanak K 813.6 NUU (Browse shelf(Opens below)) Available A01767527
Book Perpustakaan Langkawi Pinjaman Kanak-kanak K 813.6 NUU (Browse shelf(Opens below)) Available A01767528
Book Perpustakaan Kulim Pinjaman Kanak-kanak K 813.6 NUU (Browse shelf(Opens below)) Checked out 01/06/2024 A01767529
Book Perpustakaan Baling Pinjaman Kanak-kanak K 813.6 NUU (Browse shelf(Opens below)) Available A01767530

Sadiq and his friends are starting a video game club at school. They have fun playing together and planning a tournament for the whole school to participate in. But when their club needs a service project, the club members are stumped. How can they help people with video games? Then, during a visit to a retirement home called Harmony House with his mother, Sadiq meets a man named Mr. Soto who could use some cheering up. Sadiq begins to form an idea. Could gaming be a way to help the residents at Harmony House?

Ages 6-8. Grades K-1.

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