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COMPUTER CODING FOR KIDS : UNIQUE STEP-BY-STEP VISUAL GUIDE, FROM BINARY CODE TO BUILDING GAMES / FOREWORD BY CAROL VORDERMAN ; Consultant editor Craig Steele.

By: Contributor(s): Series: Computer coding---for kidsPublisher: London : Dorling Kindersley Limited, 2019Copyright date: ©2019Description: 224 pages : colour illustrations ; 24 cmContent type:
  • text
  • still image
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9780241317730
Subject(s): DDC classification:
  • 23 005.13
Summary: Scratch 3.0 has landed, so stay ahead of the curve with this fully-updated guide for beginner coders. Kids will love the step-by-step, visual approach that makes even the most difficult coding concepts fun and easy to understand. Computer Coding Games for Kids blends coding theory with the practical task of creating exciting games. Children will learn the fundamentals of computer programming by showing them how to build their own games. Coding theory is taught through practical tasks, so young programmers don't just learn how computer code works, but also why it's done that way. Jumpy Monkey will show them how to simulate gravity in their games, or give Dog's Dinner a go to learn about collision detection. Once they've whizzed through the book, the possibilities are endless!
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Item type Current library Collection Shelving location Call number Status Date due Barcode
Book Perpustakaan Alor Setar RFID Pinjaman Kanak-kanak K 005.13 COM (Browse shelf(Opens below)) Available A01686747

First published in 2015.

"Now with Scratch 3"

Includes index.

Scratch 3.0 has landed, so stay ahead of the curve with this fully-updated guide for beginner coders. Kids will love the step-by-step, visual approach that makes even the most difficult coding concepts fun and easy to understand. Computer Coding Games for Kids blends coding theory with the practical task of creating exciting games. Children will learn the fundamentals of computer programming by showing them how to build their own games. Coding theory is taught through practical tasks, so young programmers don't just learn how computer code works, but also why
it's done that way. Jumpy Monkey will show them how to simulate gravity in their games, or give Dog's Dinner a go to learn about collision detection. Once they've whizzed
through the book, the possibilities are endless!

"Key stages 2-4. Ages 8-16." Front cover.

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