Csiszar, John,

Snapchat / by John Csiszar. - 64 pages : colour photographs ; 24 cm. - Tech 2.0. World-changing social media companies . - Csiszar, John, author. Snapchat Tech 2.0. . - Tech 2.0. World-changing social media companies. .

Includes reading comprehension questions.


Includes bibliographical references (page 62) and index.


The founding Popularity explosion Game-changing tech Now and the future.

SnapChat has become the perfect way to grab and hold people's attention, while also serving as a vital communications link between friends, schoolmates, neighbors, and more. Inside, read how the app began and how it has changed the way millions of young people "talk" to each other, complete with photos, video, and more! Social media companies have changed the way that people in every generation communicate. This series focuses on the technology that is changing the way we connect, relate, and stay informed. Each title in this series includes color photos throughout, and back matter including an index and further reading lists for books and internet resources. Key Icons appear throughout the books in this series in an effort to encourage library readers to build knowledge, gain awareness, explore possibilities, and expand their viewpoints through our content rich nonfiction books. Key Icons in this series are: Words to Understand shown at the front of each chapter with definitions. These words are set in boldfaced color type in that chapter, so that readers are able to reference back to the definitions, building their vocabulary and enhancing their reading comprehension. Sidebars are highlighted graphics with content-rich material within that allows readers to build knowledge and broaden their perspectives by weaving together additional information to provide realistic and holistic perspectives.

Ages 12-15 years old.

9781422240601 9781422240649 RM 121.50


Koum, Jan, 1976- --Juvenile literature.


Snapchat (Electronic resource)--Juvenile literature.


Computer scientists--United States--Biography--Juvenile literature.
Social media--Juvenile literature.
Instant messaging--Juvenile literature.
Internet industry--Juvenile literature.

384.33